Update: The UWP version is now live! Here’s the link. Read below for details on what mGPU scaling is, where these gains are coming from and what this all means for the future of high performance gaming. In some configurations, you can even see up to 40% better mGPU scaling over DX11. This app, developed by Crystal Dynamics and Nixxes, even shows how explicit DX12 mGPU can win over DX11 implicit mGPU. Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.
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